Zelda smash ultimate frame data1/7/2023 ![]() ![]() ![]() In terms of competitive play, Super Smash Bros. Examples like Pyra and Mythra simply switch with down-special, but it seems one of these characters is showing as clearly superior to the other. Joker and Sephiroth gain Arsene/One-Winged Angel only after certain criteria, whether that's damage received or damage dealt, among other nominal factors. While other characters like Persona 5's Joker or Final Fantasy 7's Sephiroth have form changes, they're not the same as examples like Pokemon Trainer or, in this case Pyra and Mythra. Melee's Sheik was clearly better than Zelda, and the same may be true for Pyra/Mythra in Super Smash Bros. Competitive players have often found that one stance/form in particular is more tournament viable than the other in all scenarios of play. While other fighting games have characters designed as "stance" characters specifically, Smash handles stance changes as completely different characters. They're also indicative of a specific trend that's occurred with players and stance characters in the Super Smash Bros. competitive scene. Melee, Zelda and Sheik were one of very few examples of "stance" characters in Smash.
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